Juan Carlos Nuño
Juan Carlos Nuño
Principal Artist @Playside|Ex-Respawn|Riot Games|PHX Labs
Melbourne, Australia

About

Principal Environment Artist at Respawn Entertainment.

I got my start in the industry working at Digital Domain working on in-game cinematics and launch trailers, along with some commercial and film work.

Riot Games: three of us started the Cinematic team at the studio working on creating what we wanted to be impactful and timeless cinematics in an array of different styles. This was mostly R&D work but a few of our works saw the light of day. The team grew from 3 of us to about 60 at the end of it.

Pheonix labs: This is where I got the chance to work on Dauntless and really hone in my stylized skill set. Being a super lean team we went on to release a FTP live service game with patches every 2 weeks.

Resume PDF

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Skills

Environment Design3D Modeling3D PrintingDigital SculptingEnvironment ModelingLightingTexturingSculptingShadersSubstance PainterUE4Substance Designermaterialslevel layout

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
xNormal
xNormal
V-Ray
V-Ray
UVLayout
UVLayout
Knald
Knald
SpeedTree
SpeedTree
Arnold
Arnold
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Redshift
Redshift
Megascans
Megascans
Octane Render
Octane Render

Productions

    • Video Game
      Apex Legends
    • Year
      2019
    • Role
      Sr. Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Dauntless
    • Year
      2018
    • Role
      Sr. Environment Artist
    • Company
      Phoenix Labs
    • Commercial / Advertisement
      Ryze Cinemantic
    • Year
      2017
    • Role
      Sr. Environment Artist
    • Company
      Riot Games
    • Commercial / Advertisement
      Vel'koz Promo
    • Year
      2014
    • Role
      Digital Artist.
    • Company
      Riot Games
    • Video Game
      Batman: Arkham Origins
    • Year
      2013
    • Role
      In Game Cinematic Artist.
    • Company
      Digital Domain
    • Video Game
      Hawken
    • Year
      2012
    • Role
      Unreal Artist, Tech/Digital Artist. Launch Trailer.
    • Company
      Digital Domain
    • Video Game
      Borderlands 2
    • Year
      2012
    • Role
      Digital/Tech Artist, Unreal Artist. Launch Trailer.
    • Company
      Digital Domain

Experience

  • Principal Environment Artist at Playside Studios
    Melbourne, AU
    January 2024 - Present

  • Principal Environment Artist at Respawn Entertainment
    Vancouver
    July 2021 - January 2024

    Working on the Apex Legends team to create awesome environments.

  • Sr Environment Artist at Pheonix Labs
    Burnaby, Canada
    February 2018 - July 2021

    Joined the World Building team, to create props, new Islands (Maps) build exciting new environments for the stellar game Dauntless.

  • Sr. Environment/Tech Artist. at Riot Games
    Los Angeles
    August 2012 - February 2018

    Along with my Director, we created a In House R&D CG Team to create a story telling/promo/cinematic experience to raise the IP from just the game through high quality cinematics

  • Digital/ Tech Artist. at Digital Domain
    Los Angeles, United States of America
    January 2012 - August 2013

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