Principal Environment Artist at Respawn Entertainment.
I got my start in the industry working at Digital Domain working on in-game cinematics and launch trailers, along with some commercial and film work.
Riot Games: three of us started the Cinematic team at the studio working on creating what we wanted to be impactful and timeless cinematics in an array of different styles. This was mostly R&D work but a few of our works saw the light of day. The team grew from 3 of us to about 60 at the end of it.
Pheonix labs: This is where I got the chance to work on Dauntless and really hone in my stylized skill set. Being a super lean team we went on to release a FTP live service game with patches every 2 weeks.
Working on the Apex Legends team to create awesome environments.
Joined the World Building team, to create props, new Islands (Maps) build exciting new environments for the stellar game Dauntless.
Along with my Director, we created a In House R&D CG Team to create a story telling/promo/cinematic experience to raise the IP from just the game through high quality cinematics